Destiny 2: The Witch Queen

The Witch Queen was an expansion that had a lot of hype behind it. Part of that was because of the amount of time that us players had to wait but its also because of the announcement trailer for it. The trailer gave away just enough to intrigue players that had been playing in the recent seasons. The entire season prior to the release of The Witch Queen was a lead in for the expansion.

The Witch Queen is the best campaign that Destiny has released in the lifetime of either game. That not only comes from the story but the overall changes that they made to the formula. The addition of the legendary difficulty to the campaign made the story feel even more urgent. The campaign’s story gets the story for the next year headed into a very interesting direction. It starts Destiny 2 into what will be its final shape. The lore implications of everything in the story is something that will be dealt with for the next year, at the very least.

The new way that the void subclasses function are more fun and offer so much more customization than previously available. While I’ve only played a Warlock and so far I like how everything has been changed. The change to something closer to what is available for Stasis is a good change. The introduction of weapon crafting is interesting and something that I’ll keep working to see what I can do with it. The raid is something that has only been out for a few days as of right now and I haven’t been able to do it. If it’s anything like the last two raids I won’t be able to do it.

Destiny 2: The Witch Queen is the best expansion that has been released and leads the game into an interesting direction. There are so many interesting things that happen after the end of the campaign. The seasonal content is interesting and tied to some of the dangling threads from previous seasons. All of the story threads left from the campaign look to be incredibly interesting. I give Destiny 2: The Witch Queen 10 Hive Ghosts out of 10.

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